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And lo on Sat, 05 Jun 2004 11:02:03 -0500, Christopher James Huff
<cja### [at] earthlinknet> did spake, saying:
> In article <40c0b32d@news.povray.org>,
> Marvin T <pov### [at] maltasoftcom> wrote:
>
>> I've typically added text to simple shapes a different way - I make a
>> union of the base object and an intersection of the "text" with a
>> similar shape that is very slightly larger. That way the text is above
>> the sphere/cylinder, but imperceptibly so. Sort of what would happen if
>> the text was a layer of paint on the object surface.
>
> This way will be slower and consume more memory than simply using the
> object pattern. It is also more likely to cause artifacts from precision
> problems, and is very difficult with more complex shapes, though it is
> easy with spheres.
Out of curiosity is there an easily explainable :) reason why you can't
layer multiple object patterns? The obvious answer to this otherwise would
have been to create the differenced cylinders texture and layer the text
texture on top.
--
Phil Cook
--
All thoughts and comments are my own unless otherwise stated and I am
happy to be proven wrong.
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